Professional Certification in Architectural Visualization
INTRODUCTION
Autodesk 3ds Max Essential Training course provides a thorough introduction to Autodesk 3ds Max Design software that will help new users make the most of this sophisticated application.
The practices in this training course are geared towards real-world tasks encountered by the primary users of Autodesk 3ds Max Design: professionals in the Architecture, Interior Design, Civil Engineering, and Product Design industries.
WHAT IS 3DS MAX?
3ds max is Autodesk killer app for design visualization but is also excel in media & entertainment visualization.
OBJECTIVE
• Learn how to navigate 3d space inside 3ds Max
• Learn how to manipulate object
• Employ numerous modeling techniques using splines, polygons, subdiv surfaces, and free form sculpting
• Learn how to set up a scene inside 3ds max • Understanding the basic technique of camera & layouts
• Familiarized the basic rules in illumating a scene in 3ds Max
PREREQUISITE
• Working knowledge of Microsoft Windows
SYSTEM REQUIREMENTS
• Microsoft® Windows® 7 (SP1), Windows 8, Windows 8.1, and Windows 10 Professional operating system
• 64 bit Intel i5 or higher recommended / AMD Multi processor
• NVIDIA GPU with the following minimum specifications*: CUDA compute capability 3.0 and higher
• Driver needs to support CUDA 9.0 or higher For Windows, this depends upon having NVIDIA Quadro driver version 384 or later
• 3 Button Mouse
COURSE MODULE
SESSION 1
SET UP
1. Choosing a workspace
2. Customize the user interface and defaults
3. Setting preferences 3ds Max Interface
4. Getting familiar with the interface
5. Customizing a workspace
6. Customizing viewport and grid colors
7. Creating and manipulating primitives
8. Transforming objects with move and rotate
9. Navigating in viewports
10. Choosing viewport shading modes
11. Saving time with keyboard shortcut hotkeys
12. Choosing a reference coordinate system
13. Manipulating objects around a transfom center
14. Using the scene Explorer outline
15. Configuring viewport layouts
16. Using Isolate Selection and Lock selection
17. Selecting in window and crossing modes
Session 1 - Exercise
SESSION 2
Scene Layout
18. Specifying display units
19. Defining the home grid
20. Saving a maxstart.max template scene Creating an image plane
21. Duplicating objects with array
22. Collecting objects in groups
23. Managing display layers
24. Merging scenes
25. Referencing scenes with XRef
Session 2 - Exercise
SESSION 3
Spline Modeling
26. Creating shapes
27. Creating a loft compound object
28. Creating a freehand spline
29. Editing control vertex types
30. Editing Bezier splines
31. Rendering shapes
32. Setting shape detail with Interpolation
33. Revolving surface with the lathe modifier
34. Extruding with the sweep modifier
35. Importing Illustrator paths to 3ds Max
36. Adding a bevel modifier
37. Creating a textPlus primitive
38. Modeling wall with the extrud modifier
Session 3 - Exercise
SESSION 4
Parametric modeling with modifiers
39. Deforming an object with a modifier
40. Layering deformers in the modifier stack
41. Defining polygon level of details
42. Passing a selection up the stack
43. Understanding topology depencence
44. Versioning and collapsing the stack
Parametric modeling with modifiers
39. Deforming an object with a modifier
40. Layering deformers in the modifier stack
41. Defining polygon level of details
42. Passing a selection up the stack
43. Understanding topology depencence
44. Versioning and collapsing the stack
Session 4 - Exercise
SESSION - 5
Polygon Modeling
45. Preparing boolean operands
46. Adding with boolean subtraction
47. Creating doors
48. Using Modeling ribbon
49. Creating polygons
50. Transforming sub-objects
51. Use the caddy to set options for an inset polygon
52. Cloning sub-objects with Detach
53. Branching with Editable Poly Extrude
54. Simplifying geometry with Remove
55. Extruding a planar surface to a closed volume
56. Detailing with Editable poly Chamfer
57. Refecting objects with Mirror
58. Welding vertices
59. Refining geometry with swift loop
60. Constraining sub-object transforms
Session 5 - Exercise
SESSION - 6
61 Subdivision Surface Modeling
62. Understanding subdivision surfaces
63. Box modeling for subdivision surfaces
64. Modeling with the Symmetry
65. Shaping with ribbon tools
66. Using soft selection
67. Sharpening corners with Crease
68. Baking subdivisions
Session 6 - Exercise
SESSION - 7
69. Freeform modeling
70. Using the freeform tools on the ribbon
71. Sculpting with paint deform Push/Pull
72. Using Paint deform Brushes
73. Setting paint options
74. Setting brush options
75. Conforming one object to another
76. Adjustment with move Conform
77. Sculpting with conform transform
Session 7 - Exercise
SESSION - 8
Camera Technique
78. Creating a physical camera and target
79. Enabling safe frames
80. Choosing aspect ratio in Render Setup
81. Setting up a free camera
82. Rotating in Gimbals coordinate space
83. Setting rotation axis order
84. Offsetting the image with Lens Shift Camera Technique
Session 8 - Exercise
SESSION - 9
Lighting
85. Previewing renders with Active Shade
86. Assigning a diffuse material
87. Creating photometric lights
88. Adjusting light intensity and color
89. Adjusting the camera Exposure Control
90. Adjusting light shape
91. Adjusting light distribution
92. Controlling spotlight parameters
93. Creating a sun and sky
94. Illuminating a scenen with the environment
95. Using the light explorer
Session 9 - Exercise
SESSION - 10
Lighting
96 Materials
97. Using Slate Material Editor
98. Managing scene materials
99. Saving material libraries
100. Understanding physical materials
101. Adjusting physical material parameters
Session 10 - Exercise
SESSION - 11
Mapping Textures
102. Controling material sample size
103. Designing 3d procedural maps
104. Mapping bitmap image file
106. Projecting UVs with UVW Map
107. Using Real-World Map Size
108. Mapping with vector art
109. Restoring link with assets
Session 11 - Exercise
SESSION - 12
Hierarchies
110. Understanding hierarchies
111. Transforming pivot points
112. Prioritizing rotation axis
113. Linking objects
114. Locking transforms
115. Avoiding and correcting scale issues
Session 12- Exercise
SESSION - 13
Rendering
116. Choosing a renderer
117. Choosing render options
118. Rendering an image sequence
119. Playing an image sequence with the RAM player
Session 13 - Exercise
SESSION - 14
Detailed Modeling
120. Introduction and overview
121. Creating segments
122. Extruding forms
123. Creating concave shapes
124. Creating beveled edges
125. Softening edges using chamfer
126. Using a cylinder for box modeling methods
127. Using modifiers for modeling
128. Modeling the lid
129. Adding complex shapes to existing geometry
130. Duplicating elements of a model
131. Modeling the wheels
132. Modeling the wheel assembly
SESSION - 15
133. Creating Interior Scene
SESSION - 16
135 Final Project
Key Information About the Course
Level: Beginner - Intermmediate
Duration: 2 Months
Duration: Group Batch | One - on - One Session
Contact: +974 7442 2210 | +974 3111 8161
COURSE OUTCOME
Upon successful completion of this course, students will be able to:
• Learn how to navigate 3d space inside 3ds Max
• Learn how to manipulate object
• Employ numerous modeling techniques using splines, polygons, subdiv surfaces, and free form sculpting
• Learn how to set up a scene inside 3ds max
• Understanding the basic technique of camera & layouts
• Familiarized the basic rules in illumating a scene in 3ds Max
5 KEY BENEFITS OF CHOOSING ARCHITECTURAL VISUALIZATION AS A CAREER IN QATAR
1. The global architectural rendering software market is expected to expand specifically in this country.
2. There is an increasing demand for 3D visualization in the real estate and interior design field.
3. Obtain professional network. Connect with artists, real estate professionals, architects and designers.
4. Technology is changing and architectural 3D artists are racing to keep pace.
5. Become digitally free by being a Freelancer in this field.
3 KEY BENEFITS OF CHOOSING ARCHITECTURAL VISUALIZATION AS A SECOND CAREER
1. 3D rendering skills is an advantage for architects and designers to better express their ideas in the design process.
2. Problem solving, creative thinking and the art of persuasion are three skills architectural 3D artist and entrepreneurs have in common that you can use to your advantage.
3. Architectural visualization can be a great article for writers or journalists. Learn to articulate using descriptive language in order to communicate complex projects to teachers and critics.
What makes us outstands among others are due to these top factors:
-Most exceptional creative training provider in Qatar with over 2500+ successful students
-Specialises in wide range of creative training programmes
-Programmes are 100% industry based that enables students to jump-start a career in the creative industry
-With UK international accreditations
-Highly experienced trainers both in field and in delivering training
-Students develop and build a strong and professional portfolio in line with international standards that persuades any hiring manager or potential client
-80% of our passed students excelled in higher studies, landed a job, and became successful freelancers in no time
-With 90% satisfaction rate from students
-Guaranteed students’ transformation from 0 level to certified professionals
CONTACT INFORMATION
+974 7442 2210 | +974 7060 3669 | +974 7745 2105 | +974 3091 1199
enquiry@excellence.qa